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Thursday, July 18, 2019

The effects of violence video games

The research topic that we have chose is violence video game on teenagers. The reason of this research is conducted is because teenagers spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers, it is critical to help parents, educators, and policy- makers understand how to maximize their benefits while minimizing potential harms.This research is an academic research and this is to study the effect of teenagers n playing violent video games and to study the impact of violent video games on individuals differently. The question of whether teenagers' participation in violent video games can lead to an increase in violent thoughts, emotions and behaviors, this study will provide this answer are based on statistical comparisons between large groups of teenagers who do or dont play violent video games. RQI : What are the effects of violent video games on Teenagers? RQ2: How do violent video games affect teenagers?RQ3: Are violent video games a negative effect teenagers social skills and interactions ith others? RQ4: How teenagers' participation in violent video games can lead to an increase in violent thoughts, emotions and behaviors? This research will utilize both qualitative and quantitative research tools. The purposes of this research is to observe the behaviour and attitude of the teenagers before and after when they spent their time to play the violent video games through observational studies and sample survey. The target audiences that we are researching are teenagers who are age in between in 13 years old to 18 years old.The reason of the audience that we are targeted is because at the age of 13 to 18 years old, teenagers generally spend more time on the video games as compare to some other category group. The media text in this research are video game and specific in violent type of video game. There are two different groups of research sample. The first group are formed by 5 female and 5 male who are teenagers. These group will be tested in experimental room and we are providing them a few genre of video games, example of the games are Call of duty, Grand Thief Auto (GTA) and others.The teenagers will be observed while they are playing the violent video game. The finding will be base on their reaction and behaviour during they play, their temper and attitude as in before playing the game and after playing the game. The second group are 100 people and comprises of 50 male and 50 female, the sampling process will be based on randomly select for 50 people regardless male and female to ensure for the reliability and fairness of the method. The second group will be given them with the questionnaire and the location that we are selected is in the cyber cafe or digital mall.

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